Vision
To make large-audience, high-quality video games a main driver of cognitive science research and societal impact.
Projects
Cognitive Training Game
The scientific literature has highlighted multiple hypotheses to explain cognitive training. The Behaverse cognitive training game attempts to translate those hypotheses into concrete video game mediated interventions and test their efficacy in improving cognitive abilities.
Mathemarmite
Educational game to help children count
Mathemarmite is a mobile video game for 3-6 year old children, designed to study and improve early mathematical (in particular counting) and cognitive abilities. Our game was nominated for Best social effect / game beyond entertainment at Game Connection 2019.
Collaboration Games
We have developed the Goal-Oriented Multi-Agent System (GOMAS), a conceptual framework designed to understand collaboration through games. GOMAS consists of five layers: 1) system and subsystems (architecture), 2) key components (parameter space), 3) potentiality of interactions (behavior space), 4) dynamics (i.e., gameplay), and 5) observation/measurement. Using this framework, we are creating video game prototypes to study and potentially train collaboration skills.
Our next steps involve first refining GOMAS and then analyzing game review corpora to explore the relationships between game design features, causes of collaboration effects, and potential outcomes. Ultimately, we plan to conduct scientific experiments to study how changes in game design influence player behavior and collaboration outcomes.